Is it somehow possible to draw splines ? I know the quadraticcurve and beziercurve, but they both depends on controlpoints. I would like a solution that just makes the best fit (splines).
Drawing splines ?
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Posted 16 October 2013 - 12:30 AM
Ok, i just found a solution with quadraticcurve that works for me:
if p.Length > 0 then for var Index := 0 to p.Length - 2 do begin dx := (p[Index].x + p[Index + 1].x) div 2; dy := (p[Index].y + p[Index + 1].y) div 2; canvas.QuadraticCurveToF( p[Index].x, p[Index].y, dx, dy); end;
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