Hi there. Andre has been playing with ThreeJS and created a nice wrapper unit (using an experimental internal typescript to pascal converter) ;) See at: https://github.com/a...r/Smart/ThreeJS
Unfortunately, my graphics card is in the blacklist - I cannot play with WebGL.
This example intentionally deviates as little as possible of Andre's sample. So, I would like to bind Three JS animation to some SmartMS specific component. Canvas animation would be displayed inside to an already existing element, which is necessary in some cases.
I was having in mind something like: you add a button click event that allow me to easily manipulate animation location with CSS. If you are curious to see how I created this sample, see at:
You can view the source of the sample at: https://www.dropbox....tMS_ThreeJS.rar
SmartMS intro with ThreeJS
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