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Drawing splines ?

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Ok, i just found a solution with quadraticcurve that works for me:


if p.Length > 0 then 
  for var Index := 0 to p.Length - 2 do 
    dx := (p[index].x + p[index + 1].x) div 2; 
    dy := (p[index].y + p[index + 1].y) div 2; 
    canvas.QuadraticCurveToF( p[index].x, p[index].y, dx, dy); 

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